Date: 27-29.03.2026
Location:
Schedule:
IMPORTANT:
Required equipment:
Required theoretical knowledge for participants:
Required practical skills for participants:
What to expect during tactical task execution:
Game mechanics:
Possession and use of Unmanned Aerial Vehicles is prohibited.
Plot:
"CRACK ZONE"
The border ceased to exist in one moment – not in terms of the map, but order.
What had been a buffer, a zone of silence and political compromise for years turned into an uncontrolled area. Lines of influence cracked, and with them all previous arrangements fell apart.
Three forces, exhausted by prolonged conflict, withdrew their regular units, leaving behind equipment, information, people and debts. Officially – silence. Unofficially – a vacuum that someone immediately had to fill.
And then they appeared.
They did not belong to any army. They did not wear the same colors. They had no single flag or single purpose.
They were called various names – scouts, contractors, shadows. They called themselves Adventure Hunters. People who could act where others did not want to or could not. Veterans of shattered formations, former soldiers, volunteers without a country, civilians hardened by war. Each had their past and their scores to settle.
News of the Crack Zone spread quickly.
Remaining in the field were:
There was no single contractor. Tasks flowed through indirect channels, whispered through people who never gave names. Each task was different, but all shared the same denominator: time, risk and lack of support.
Sections operated independently. Four-person teams, relying solely on their own skills, planning and trust within the group. Every mistake had consequences – not only for the individual, but for the entire team.
The terrain was treacherous. Forests transitioned into ruined buildings, watercourses cut through march routes, and night changed everything. Sometimes a more dangerous threat than the enemy was a fatigued mind and lack of concentration.
There was no single enemy. Any encountered section could be:
There were firefights. Short, chaotic, often without clear resolution. The wounded had to be evacuated, decisions made under pressure, and priorities changed minute by minute.
From time to time, armored vehicles passed through the zone. They belonged to no side, and at the same time to all. Sometimes they rescued, sometimes they complicated the situation even more. The presence of such assets reminded one thing: someone was always watching.
Tasks received by sections did not always make sense in a broader context. Only later did it become clear that every report, every secured point, every decision to fight or avoid fighting formed a larger picture that no one at the bottom knew in full.
It was not about one side winning. It was about survival, reputation and future contracts.
After twenty hours in the Crack Zone, no one came out the same as they entered. Some gained experience and respect. Others realized that the line between hunter and victim was thinner than they thought.
This was not a war between nations. It was a conflict of shadows where initiative, independence and the ability to act in chaos counted.
And this was only the beginning.
Cost of the event:
Registration link: none (the original link was incomplete)
