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Central Tactical-Combat Competition "Crack Zone"

Tactical combat event poster showing armed team in forest at night holding lantern and rifles under a full moon, dramatic lighting and military gear for Central Tactical-Combat Championships
Central Tactical-Combat Competition "Crack Zone"

Intense four-person tactical combat competition with realistic, high-stakes scenarios.

27 - 29 March, 15:00 - 12:00

Tactical combat event poster showing armed team in forest at night holding lantern and rifles under a full moon, dramatic lighting and military gear for Central Tactical-Combat Championships
Central Tactical-Combat Competition "Crack Zone"

Intense four-person tactical combat competition with realistic, high-stakes scenarios.

27 - 29 March, 15:00 - 12:00

Tactical combat event poster showing armed team in forest at night holding lantern and rifles under a full moon, dramatic lighting and military gear for Central Tactical-Combat Championships
Central Tactical-Combat Competition "Crack Zone"

Intense four-person tactical combat competition with realistic, high-stakes scenarios.

27 - 29 March, 15:00 - 12:00

O wydarzeniu

Central Tactical-Combat Competition "Crack Zone"



INFORMATION



Date: 27-29.03.2026



Location:



  • 1. 1st Warsaw Armored Brigade
  • 05-075 Warsaw, ul. Okuniewska 1
  • Pass Office No. 1 (from Okuniewska street)
  • Participants arriving by car can park in the military parking lot.


Schedule:



  • 27.03.2026 (Friday)
    • 15:00-17:00 - participant registration
    • 18:00-21:00 - briefing for teams
    • 21:00-22:00 - evening hygiene
    • 22:00-06:00 - lights-out
  • 28.03.2026 (Saturday)
    • 06:00 - wake-up
    • 06:00-07:30 - breakfast and morning hygiene (self-service)
    • 07:30-08:00 - preparation for activities
    • 08:00 - start of task execution by teams
  • 29.03.2026 (Sunday)
    • 05:00 - end of task execution
    • 05:00-09:00 - recovery
    • 09:00-10:00 - breakfast and morning hygiene (self-service)
    • 10:00-11:00 - packing
    • 11:00-12:00 - announcement of results, award ceremony, end of the competition


IMPORTANT:



  • Only four-person teams may participate in the event.
  • Individual registrations will not be considered during sign-ups.
  • Minimum required age is 18 years by the start date of the competition.


Required equipment:



  • uniform (prohibited: uniforms of states such as Belarus, Russia, China, etc.)
  • military footwear
  • sleeping bag
  • sleeping mat
  • flashlight + red light
  • functional ASG replica, battery, ASG BBs
  • protective goggles
  • joint protection
  • tactical gloves
  • expedition backpack
  • notebook
  • writing utensils
  • compass
  • ferrocerium striker
  • metal cup min. 0.2 L
  • helmet
  • tactical load-bearing equipment
  • hygiene products
  • flip-flops
  • towel
  • spare shoes
  • spare uniform
  • spare underwear
  • earplugs or active noise-cancelling headphones
  • rations and water for the duration of the competition
  • accident insurance (NNW)


Required theoretical knowledge for participants:



  • what the UTM and MGRS reporting systems are and how to use them
  • what an azimuth is
  • basic knowledge of NBC defense (OPBMR)
  • how much water the human body needs
  • 9-line MEDEVAC report
  • scope and division into phases in sMARCHE


Required practical skills for participants:



  • practical use and work with a map using UTM/MGRS grid
  • practical ability to determine azimuth and march relative to it
  • donning a gas mask and protective clothing in time
  • practical performance of the so-called nine-line report
  • practical self-aid and casualty care on the battlefield based on the sMARCHE procedure
  • overcoming terrain by various methods including: crawling, jumping and overcoming obstacles
  • endurance march
  • orienteering march
  • shooting
  • evacuation of a wounded person from the battlefield
  • fire test
  • SERE elements related to survival


What to expect during tactical task execution:



  • assault and defense in forested terrain
  • assault and defense in urban terrain
  • planning and executing convoys and VIP protection
  • preparation of individual fortifications and engineer-sapper obstacles
  • river crossing
  • trench warfare
  • operations in contaminated areas
  • operations behind enemy lines
  • infiltration
  • reconnaissance
  • diversion
  • penetration and elements of irregular warfare
  • cooperation with military vehicles:
    • MRAP
    • LPR
    • CT Jelcz


Game mechanics:



  • Replica power and usage rules:
  • CQB (building fights): <1.2 J – SEMI only – minimum distance: 0 m
  • Assault: <1.9 J – AUTO – minimum distance: 10 m
  • Support: <2.3 J – AUTO – minimum distance: 10 m
  • DMR: <2.8 J – SINGLE – minimum distance: 20 m (minimum replica length: 100 cm)
  • 4-Stroke (sniper rifles): 3.2 J – SINGLE – minimum distance: 20 m (minimum replica length: 100 cm)


Possession and use of Unmanned Aerial Vehicles is prohibited.



Plot:



"CRACK ZONE"



The border ceased to exist in one moment – not in terms of the map, but order.



What had been a buffer, a zone of silence and political compromise for years turned into an uncontrolled area. Lines of influence cracked, and with them all previous arrangements fell apart.



Three forces, exhausted by prolonged conflict, withdrew their regular units, leaving behind equipment, information, people and debts. Officially – silence. Unofficially – a vacuum that someone immediately had to fill.



And then they appeared.



They did not belong to any army. They did not wear the same colors. They had no single flag or single purpose.



They were called various names – scouts, contractors, shadows. They called themselves Adventure Hunters. People who could act where others did not want to or could not. Veterans of shattered formations, former soldiers, volunteers without a country, civilians hardened by war. Each had their past and their scores to settle.



News of the Crack Zone spread quickly.



Remaining in the field were:



  • depleted warehouses,
  • abandoned combat assets,
  • sensitive data,
  • yet-unrevealed deposits,
  • and traces of operations that were never meant to see the light of day.


There was no single contractor. Tasks flowed through indirect channels, whispered through people who never gave names. Each task was different, but all shared the same denominator: time, risk and lack of support.



Sections operated independently. Four-person teams, relying solely on their own skills, planning and trust within the group. Every mistake had consequences – not only for the individual, but for the entire team.



The terrain was treacherous. Forests transitioned into ruined buildings, watercourses cut through march routes, and night changed everything. Sometimes a more dangerous threat than the enemy was a fatigued mind and lack of concentration.



There was no single enemy. Any encountered section could be:



  • competition,
  • a temporary ally,
  • or a threat that needed to be bypassed or eliminated.


There were firefights. Short, chaotic, often without clear resolution. The wounded had to be evacuated, decisions made under pressure, and priorities changed minute by minute.



From time to time, armored vehicles passed through the zone. They belonged to no side, and at the same time to all. Sometimes they rescued, sometimes they complicated the situation even more. The presence of such assets reminded one thing: someone was always watching.



Tasks received by sections did not always make sense in a broader context. Only later did it become clear that every report, every secured point, every decision to fight or avoid fighting formed a larger picture that no one at the bottom knew in full.



It was not about one side winning. It was about survival, reputation and future contracts.



After twenty hours in the Crack Zone, no one came out the same as they entered. Some gained experience and respect. Others realized that the line between hunter and victim was thinner than they thought.



This was not a war between nations. It was a conflict of shadows where initiative, independence and the ability to act in chaos counted.



And this was only the beginning.



Cost of the event:



  • The competition is FREE!


Registration link: none (the original link was incomplete)

Free

Lokalizacja

Okuniewska 1, 05-075 Warszawa, Poland
Event location map preview
Free

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